Two Bone IK world causes bones to rotate

Issue is when using the Two Bone IK system with World Space location my hands always rotate to face the x-axis. I don’t see any options within the Two Bone IK system that lets me fix this or anything that has to do with rotation at all.

Does anyone know how this should be setup or is this a bug in 4.9 that it effects rotation at all?

This was asked a long time ago, but I have the same problem in version 5.4. I’m trying to correct the aiming pose for the weapon, but I can only change the position of the IK, not the rotation. In my IK rig, I have enabled exposing both the position and rotation for the goals, but here I see only the position working! I know that the IK rig node lets us change the rotations too, but it does not provide us with a gizmo like the two-bone IK does.