I’m setting a system when the position of the tool the character is holding depends of the camera (is a first person game), so I configured an interface that ask to the character for the transform of the point (or points if is a two handed tool) and then apply a Two Bone IK and a Transform Bone. I blend the poses from the shoulder or spine (depending if is a one hand or two hand tool) and so far is working, BUT I think is doing it a frame later. In an idle position you can barely see it, but the faster the movement, the large the difference.
This is how is configured in the anim blueprint:
And this is when the anim blueprint call to the interface:
I tried changing the Tick Group of both the Skeletal Mesh and the child actor form where the IK info is got, but after tried all the combinations I can think of, the issue persist.
Any ideas?
Thank you all.