I’m trying to attach the left hand of my character to a weapon using two-bone IK, but I’m encountering significant jittering when the IK is applied. For the setup, I’m using “Get Socket Transform” to retrieve the weapon socket and then using “Transform to Bone Space” to calculate the final transform for the IK. It’s seems that the left hand it snapping between before and after IK.
Has anyone experienced this issue or have suggestions on how to resolve the jittering?
I’ve uploaded two videos to demonstrate what’s happening. One video is slowed down for better clarity.
Could be the usual one frame lag sort of issue.
Animation blueprint is being updated in one thread, the firearm and other parts of the game your getting info from are in another.
Check out the following if you haven’t already.
Its directly related to hand IK for firearms etc: