I have two actors. Each actor fires a hit event when they collide with the pawn. However, the hit event does not fire when they collide with each other. They are both set to block every type of object, so I’m not sure what I’m doing wrong.
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Do the actors have “generate hit events” set to true?
Make sure the collision volume is larger than the actual collision so that the meshes are able to collide with each other.