Two Actors Collisions Overlapping, Affecting Player's Situation

As you can see in the picture i’ve got two enemy actor. I use classic ‘‘On component begin overlap’’ node to detect players location, movement, etc.

Problem is, the collisions overlapping each other.

Example:

‘‘Player move into the Box collision’’

(Box response) Is in box?: True.

(Sphere) Track target: No

‘‘Player moves in Spheres collision, while in Box collision’’

(Box response) Is in box?: False

(Sphere response) Track target: Yes

So i do not want them to mix each other. Is there solution? Thanks in advance.

Problem was about my characters capsule component. Collision of it shall be ‘‘Query and Physics’’