As you can see in the picture i’ve got two enemy actor. I use classic ‘‘On component begin overlap’’ node to detect players location, movement, etc.
Problem is, the collisions overlapping each other.
Example:
‘‘Player move into the Box collision’’
(Box response) Is in box?: True.
(Sphere) Track target: No
‘‘Player moves in Spheres collision, while in Box collision’’
(Box response) Is in box?: False
(Sphere response) Track target: Yes
So i do not want them to mix each other. Is there solution? Thanks in advance.


