I have a problem. I am currently programming an inventory System and and Programmed an Actor Component to keep track of what item is in which Inventory. So on my Player Char I have two Actor Components of the type Inventory (My slef Programed Actor Component). I have those two Actor Component, one for the Hot Bar and the other for the inventory it Self that is opened when you push the I button. So My Problem is that somehow these two Actor Components linked them self together per the default Value and now when I for Example change the Variable Inventory Size both of the Actor Components have the same value and I don’t know how to disable this problem.
Thanks for your Help