I don’t want everything done for me. You didn’t understand what I was saying. I was responding what said about everyone ignoring landscape splines, because that is not true. Everyone keeps praising landscape slines for making roads, but no one shows a decent road made with it. Even the vehicle template and sample that the developers are going to release, don’t use it. Why is that, if is so easy to use and make the job done?
Also “Stuff like this takes longer than days in the real world.” Really?
Please, take a look here:
And on all of this as well:
Which “big leagues” are you talking about? Learn? Learn what? Learn how to place waypoints and light objects for roads, and also to model roads and place it on a engine? Are you serious? If you are on a “big league” the most important thing for you is time, and this is why you choose to use a game engine. On a big league, tools are made to reduce time.
Also, I made my own game engine in the past ( well, I already made two game engines, I was forgetting the most recent one with XNA, 6 years ago ), but I switch from it to other games engines, because I want to be making games, not tools or game engines.
Going back to the landscape spline… I could use a shovel to eat my food, but I prefer to use the right tool for it, like a spoon of a fork. Right now, the “Landscape Spline” for making roads, is a big shovel. But it is a nice tool for other stuff.