[Twitch] UE4 Rendering - Apr. 9, 2014

A couple questions:

  1. How should one go about implementing BRDFs and integrating them with the existing system? From the Siggraph slides ( http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf ) it looks like you’re using Cook-Torrance, I’d like to implement Ashikhmin-Shirley for example, and Penner’s pre-integrated skin shading too.
  2. +1 to area lights question