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Is the compile time going to get lower in the near future? Some of the compile times are already too high even for a very small module. I’m asking mainly because most of it seems to be UBT and UHT.
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Is there any plan to change how editor updates the compiled module? Right now almost all the time that you change something in your game module, you have to close the editor, do a compile (which doesn’t happen quickly either), and open the editor again, kind of a hassle especially at the beginning of the project where you need to compile 20+ times a day.
I’m thinking unless we want to recompile one of the editor modules, editor should just update the data for the modified module in a few seconds and be done with it, there shouldn’t really be a need for a whole editor restart.
Thanks in advance.