Any advice or best practices on handeling large amounts of objects (10.000 or more / in large worlds)
(communicating with them, updating, looping trough them, etc…)
Since I’m new to a 3D game-engine:
What is smart to do on making objects visible or not regarding performance;
is this something that is working out of the box …like some sort of “visibility box” (all object outside it will not render; but will still act on events)
Thanks again for a great product!
(I love (learning) to work with it)