[Twitch] UE4 programming discussion - June 12, 2014

The intention is to allow the creation of blueprint components which could each have their own script. There are obvious limitations to the assumptions that you can make in that scripting about the presence of other components and how they interact, but I think it gives you more of the compositing behavior that you’re looking for. I can’t provide a specific release that this will be in, but it is a high priority for us.