My questions about UMG:
- What is the best way to interact with UMG from a C++ code?
- Shall you support input actions and axis in UMG??
- Do you plan to add a real data binding system with objects member variables?
- Shall you also add a possibility to directly define a UMG HUD class for a level?
- Will you update example projects like Shooter in order to implement the UI with UMG instead of Slate?