Could you explain what was meant by the following quote from the UE 4.5 Release notes?
Is this related to the the following card (Trello) in the roadmap?
As far as I understand, there is no support for vectors/SVGs so I don’t quite get how the button graphic is resolution-independent.
Since the text comes from fonts which contain vectory glyphs, I could see how that could be resolution-independent. However, you could also just be scaling down the text textures there too, depends how it is implemented behind the scenes.
Edit: Found this nugget from Michael Noland, text does seem to be resolution-independent.
For those users (gabrielefx, RPotter and anyone else) interested in vector support, please post a reply to this post Unreal Engine Vector Graphics Support so we can show Epic how many people are interested in this.