[Twitch] Support Stream - Unreal Motion Graphics (UMG) UI - Oct. 21, 2014

I won’t be able to catch the stream live, unfortunately, but I do have a couple of questions:

  1. I develop for VR, and like many others I’m wondering if/how/when we’ll be able to place UMG widgets in world/actor space. A good example would be Elite: Dangerous - the menus are at a set distance from the player camera. Estimated timeframe for delivery would be awesome too :slight_smile:
  2. What are your plans (and ETA?) for 3D UMG elements? I’m thinking of buttons and elements that are actual meshes. Do you have any plans of the sort, or do you believe the available workarounds for this are workable enough to make integrating this into UMG a low priority?

Cheers!
-Jan