[Twitch] Support Stream - Unreal Motion Graphics (UMG) UI - Oct. 21, 2014

id like to see the following example: say you have an inventory screen with a uniform grid panel and you fill that panel with userwidgets and end up with a 5x5 grid or similar. then handle the case where the user does a right mouse click over one of those userwidgets in game. what is the best way to get the mouse coords to be able to show a context menu widget at those coords. i think this would be a good example because you could cover a lot of stuff, drag and drop, screen coords, panel slots etc…

I’m in Australia, so i am unable to attend the stream unless i wanna be up and about at 5am. but i look forward to watching it later.