[Twitch] Support Stream - Unreal Motion Graphics (UMG) UI - Oct. 21, 2014

As per the tutorial from that I linked each Button is its own Widget and so in that case you can just reference each “Button” by the Widget Class (in that cast ListItem). That’s how I’m storing the Button references.
If you don’t have an entire Widget per Button like that you can store references to the actual Button type using a UObject.