[Twitch] Support Stream - Unreal Motion Graphics (UMG) UI - Oct. 21, 2014

First!

I have question about projecting Widgets from world space coordinates to screen position.
I don’t want to draw them in 3D space. What I want to do is, to have widget like Health Bar or Floating Damage Text. And draw it over actor, which is in world.
Using Canvas it is fairly easy by using Project/Deproject, but when using Slate I hit the wall, when I just couldn’t get coordinates for each actor and project them to screen.

I hacked my way around, by setting coordinates trough AHUD, but it resulted in everything stacked on actor that happen to be last in current frame.

Is there any easy solution for UMG/Slate now ? Or something planned ?