[Twitch] Support Stream – Paper 2D Basics – Jan. 27th, 2015

Is there any to talk a bit about the roadmap of Paper2D and ETAs?

Sprite Batching:
When? and what requirements? For example, I’m using pre-made atlas (using texturepacker), using two textures for each sprite material (alpha and RGB) for ETC1 compression issues. Will the engine batch together sprites using the same material?

PaperSprite rendering over UMG ?
It would be awesome to have a way to render PaperSprites (and other things like particles) over UMG (ie. having a UMG widget which images are sprites).

Sprites using custom textures.
Right now I’m using the workaround Nolland suggested me: using special material which encapsulates an alpha texture.
When will be able to use more than one texture per sprite? (at least a separate alpha mask).

2D bone animation support:
It has been in the wishlist for eons. I have developed a custom plugin for importing Spriter based animations and it works nice for my use cases but it would be desirable to have a better animation system than flipbooks.