Now that the editor is free to use, modding Unreal Engine 4 games should be even easier.
It would be very helpful to have Epic guidelines and/or tutorials on how to make a moddable game (this may be also used for Unreal Tournament).
IMHO there should be 2 levels in modding:
- changing textures to existing assets (maybe implement a runtime texture importer)
- changing some parameters to actors or components (i.e. damage, health etc) , maybe loading data from ini files
- importing new skeletal meshes (this will require the editor)
use blueprints for scripting and integrate in existing project (how can one do that without giving away his source code ?)
I believe many others have the same doubts i have, a common approach would benefit everyone, how would you guys at Epic do it ?