WHAT
Sr. Producer Deke Waters returns to discuss Marketplace and to introduce our new Marketplace Content Curator ! Jon will be working with content creators in a number of ways, so be sure to drop him a message if you’re looking into getting involved with the Unreal Engine Marketplace! We’re also going to have a quick look at changes at how we handle Preview builds of UE4 in 4.7 and beyond. Come hang with us
Any update on plugins for the marketplace?
Whats the update on the marketplace seller dashboard?
What are your future plans for promotions, product visibility, & the Unreal Summer Sale?
In general, how safe is it to switch my project into a preview build? Is it like a windows os preview where anything could go terribly wrong? Or is it more stable?
Also, what kind of data/functionality should I expect to be lost (if any) when moving a project from an older engine version to a new one? Is there a checklist I should go through when moving from one engine to another to ensure the change is smooth?
I asked during the stream as I was interested in hearing whether it’s currently possible to do and unfortunately it isn’t, the minimum is $5. Here is the answer I got back:
So it could change in the future, but not possible right now (Koola’s LightRoom was probably a project that Epic wanted to put up as a showcase).
Thanks guys. Kind of a disappointment but I understand why. Lot of manual work involved and trying to stay uncluttered in the absence of a good search. Looks like I’ll just have to wait.