Twitch live stream instantly crashes

Can’t get twitch streaming to work at all. Is this suppose to work? I’m on the latest. 4.7.6. I have the engine source code, so if there is a source code fix that is simple, post instructions. Wasn’t this announced months ago?

MachineId:D97090E4482DD66ADB153A9D8D661E9E
EpicAccountId:f9762be8e6544990981c6e9747be662d

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: IsTickable() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Plugins\Runtime\TwitchLiveStreaming\Source\TwitchLiveStreaming\TwitchLiveStreaming.cpp] [Line: 1183]

KERNELBASE + 35740 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_TwitchLiveStreaming!FTwitchLiveStreaming::Tick() + 77 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\plugins\runtime\twitchlivestreaming\source\twitchlivestreaming\twitchlivestreaming.cpp:1186]
UE4Editor_TwitchLiveStreaming!FTwitchLiveStreaming::StartBroadcasting() + 76 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\plugins\runtime\twitchlivestreaming\source\twitchlivestreaming\twitchlivestreaming.cpp:1009]
UE4Editor_EditorLiveStreaming!FEditorLiveStreaming::StartBroadcastingEditor() + 447 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\editorlivestreaming\editorlivestreaming.cpp:120]
UE4Editor_MainFrame!::() + 104 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\mainframe\private\mainframemodule.cpp:557]
UE4Editor_MainFrame!TTupleImpl >::ApplyAfter_ExplicitReturnType() + 60 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_MainFrame!TBaseStaticDelegateInstance::Execute() + 30 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:853]
UE4Editor_Slate!TBaseDelegate::Execute() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:439]
UE4Editor_Slate!SButton::OnMouseButtonUp() + 339 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:228]
UE4Editor_Slate!::operator()() + 188 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3985]
UE4Editor_Slate!FEventRouter::Route >() + 215 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() + 601 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3988]
UE4Editor_Slate!FSlateApplication::OnMouseUp() + 294 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3949]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 3573 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1373]
UE4Editor_Core!FWindowsApplication::DeferMessage() + 318 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
UE4Editor_Core!FWindowsApplication::ProcessMessage() + 4016 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
user32 + 9485 bytes
user32 + 9063 bytes
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() + 118 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor!FEngineLoop::Tick() + 3737 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2233]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hey sgehrman,

From where are you attempting to launch the twitch stream?

Would you mind providing me with your crash logs, .dmp files, and full callstack generated from the crash in a zip file and attached to your response please.

Also, some reproducible steps in order for me to get this crash to occur on my side would be very helpful when it comes time to write a bug report.

Thank you,

The editor button, or blueprints inside the game, both crash. Do I still need to get the SDK from Twitch and install it myself? This feature has been talked about for almost a year. Is it going to work soon?

Currently the Twitch plugin is in limbo as far as its complete integration in the Engine. I found this information on our Documentation page which will help answer some of the questions you have asked.

With this in mind, I am still going to enter a bug report for the crash. Let me know if you have any further questions or if you need additional assistance.

The bug report associate with your crash is now in our system as UE-15465.

Regards,