I have question, about procedural animations over network.
Say I have typical IK setup for character legs, so they get repositions when there is difference in elevation.
It always work for client (I mean for character player is controlling), but I don’t remember seeing such thing working for other replicated character, and it makes animations look out of place, especially in slow paced games.
The same thing goes for other things, like tilting when character rotates.
Two questions. Is is possible to make such things work over for all actors ?
Would it require replication of redundant information (information which are not important for gameplay). So essentialy can be done only on client side if needed ?