Hey dude, this is great, this thread has been super helpful, - how would you invert this so that the twist is greater closer to the camera and less so further away?
I think that’s what this already is, no? ![]()
I don’t think so, for me when I apply this and adjust the parameters the geometry furthest away from the camera is effected by the twist before the geometry closest to camera, I’m trying to make it so it’s the opposite of this.
For context as my camera flies down into the hole in the landscape it twists the geometry closest before the stuff in the distance
Can you post your graph for that? I’d love to see how you pulled it off
Hey really appreciate it. I was able to use this as part of a dynamic material instance and then have the amount be controlled through a custom event based on distance to an object. Really trippy effect and exactly what I was looking for!
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