Hey dude, this is great, this thread has been super helpful, - how would you invert this so that the twist is greater closer to the camera and less so further away?
I think that’s what this already is, no?
I don’t think so, for me when I apply this and adjust the parameters the geometry furthest away from the camera is effected by the twist before the geometry closest to camera, I’m trying to make it so it’s the opposite of this.
For context as my camera flies down into the hole in the landscape it twists the geometry closest before the stuff in the distance