Hey, yeah certainly!
I think this is the closest I’ve gotten:
This does twist all the meshes, but it’s incredibly exaggerated and I don’t actually think things further away gets twisted differently. It also makes the whole mesh spin like crazy if you move the camera perpendicular to the mesh:
This image is with a twist value of 0.0001. I’m basing this off of the Unity version that someone else posted, not really sure what is going wrong, possibly world/local space stuff!