I’m getting closer to the result that I want, however, my biggest issue right now is twisting based on distance from the camera. I would want things close to the camera be not twisted at all, and the further away the more twists will happen.
It kinda works when there is one single object, but when the walls, ceiling and floor are different meshes, they all just twist in unison.
Any resource/nodes that anyone can recommend looking into? I tried checking the distance between the camera and the object and use that for the twist amount, but that just made everything go crazy, even if I multiplied it with a very small value hehe…
Does anyone know any good material/shader resources in general? I feel like I’m most likely missing a lot of the basics!