Twist Corrective

Hi all,
Anybody know how Twist Corrective works?
I tried to link a morph to my bone004 when it’s exceed 40 degree, but, doesnt work
Thank alot

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Does this node use the vector matrices for the axes or the actual rotation values? Is there a documentation on it?

yes a little doc

https://docs.unrealengine.com/latest/INT/Engine/Animation/NodeReference/SkeletalControls/TwistCorrective/index.html

I almost succeeded, but i don’t understand all the node like this material bool

yes this is most usefull node but no any tutorial plz any body create tutorial