Hi all,
Anybody know how Twist Corrective works?
I tried to link a morph to my bone004 when it’s exceed 40 degree, but, doesnt work
Thank alot
Does this node use the vector matrices for the axes or the actual rotation values? Is there a documentation on it?
yes a little doc
I almost succeeded, but i don’t understand all the node like this material bool
yes this is most usefull node but no any tutorial plz any body create tutorial