#TwinmotionFridayExercise072525

Hi all! It’s Friday… and you know what that means, right? #TwinmotionFridayExercise is back with this breathtaking kitchen interior render, a perfect blend of natural materials and indoor-outdoor harmony.

Download the model created by Pawel Rymsza here: https://epic.gm/twinmotion-fridayexercise072525

Practice your rendering skills and once ready, post your creations in the comments below.

We can’t wait to see what you share with us! :sparkles:

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My first ever participation :slight_smile:

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This is by far the Best one i‘ve Seen love the material and light!!


This is all I got from being a more amateur at 68 years old in the Twinmotion program.

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Try it with Twinmotion Lumen mode

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First post

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My attempt… I’ve titled it Meditech Kitchen (playing with the wording of Mediterranean + robotic arm kitchen assistants).




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This is my first participation too.

Twinmotio 2024
512 samples
8 bounces
7 fireflies
Without AI and post-production

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(post deleted by author)

My conception of the last Twinmotion challenge, my thought was to do a balinese kitchen design style!

Still Working with Twinmotion 2024 (not a big fan yet of the 2025 :sweat_smile:, i’m still trying to wrap my head around some new stuff).

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#TwinmotionFriday[Exercise

1)PT 512, 20,14

2)LUMEN Scene detail 150,Max settings

twinmotion

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#TwinmotionFriday[Exercise
Interior Rendering with Lumen

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Looks fantastic! Is there a clear basic tutorial about interior lighting please!? There are a lot of ligth options and not knowing what I am doing makes tweaking frustrating. I mean difference between HDRI and Dynamic sky versus Skydome and Backdrop. Find it hard to understand how the operate and how to adjust. Exterior but especially interior.

There’s a lot of tutorials on youtube, for example this one:

https://www.youtube.com/watch?v=xBtKU8hbQlw&ab_channel=TwinmotionGuru

Apart from that, a few tips I can give from my own experience is that for interiors you might want to add extra lights. Sometimes it can be hard to find the balance between a light enough interior and preventing the exterior from completely being blown out. There’s the actual ‘lights’ in Twinmotion, but what i tend to do is place a face 1 x 1m from the objects in the library, and add a material that I make into a emissive material. That way you can ‘simulate’ a window on the oposite side of the room, which can still look pretty natural.

Since the 3D volumetric clouds i tend to use the dynamic sky. Before I used HDRI’s more often. I’m currently rendering my take on this model. I’ll add a GIF of all the different versions of lighting i went through to get to the final result. I struggled quite a bit with the lighting in this one as well, and even added an extra part to the room to control direct sunlight. The open right side in the model makes it harder to get the lighting right in my opinion.

Settings:

Path tracer
512 samples
10 bounces
fireflies: 14
Denoiser: on
Refinement: high

No post processing

This is a GIF from all the intermediate renders I made to come to the final result.
Development




My Exercises …

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