TLDR - I have two models - a building and its furniture - and I would like to have 1 view saved where it's turned off and 1 view where its turned on. I imported the furniture as a separate model, and set two views - one with the model invisible (eye icon in the outliner turned off). Update the views and have 2 sets of views. What's a good workaround for this? I'm using 2022.2.3
However when I export to anything, images or presenter or whatever, the furniture is on in both views. I've run into this before when working with multiple buildings with various designs and it's super frustrating. Twinmotion is.. just almost there in so many ways... it's frustrating to use sometimes. For Example, Lumion has both a Layer and Variation control that sets visibility.
Thank you for posting in the community about your question with views and getting the elements to properly display or not in the view.
One good way to make sure the views have the right elements is to use Scene States and apply them to the applicable saved media found in the more menu under Camera > scene state.
Otherwise typically you would activate the media you want to edit, then use the eye icon to turn off the elements. Once the list is correct then refresh the view using the icon at the top of that media.
Here are some tips videos that can help as well:
https://youtu.be/qxL42QDOs5U
https://youtu.be/LbzZH3N0X6w
Hope this helps and if the problem is still occurring please submit a bug by using the [ contact us ] button from the home page so we can further look into this.
Thanks for the response. I'll check out the scene states. But I was using the outliner to refresh views and every new instance of Twinmotion seems to revert back to everything visible and I have to do the whole process all over again. If scene states is the preferred method of doing this then I'll just change how I do it.
Thanks for bringing this up, JP_Trav - I've had similar problems with TM for a long time.
In my case, I have many saved Images/ Videos/ Panoramas and when I bring in a new FBX each one of those saved medias is forced to accept visibility of the new geometry. This is why I've wanted to "lock" media to prevent propagation with new stuff. Perhaps Scene States/ Phasing is the answer - will also test...