Very very happy to have the opportunity to try Twinmotion to Unreal Engine. I have tried to load a large project (high rise construction site in downtown area) from Twinmotion to UE and have noticed a few things as follows:1) Certain assets come over from twinmotion but not all TM library assets that are used in the project. e.g fences and temporary barriers are converted over to UE but cars, vans, buses and human characters are not which is a bit of a pain as a lot of time was spent on setting those assets in the correct location. Also decals and line markings are missing from roads and signages 2) no animations. 3) I tried TPS character. However it only collides with random geometries in the scene and does not recognise platforms etc. Understand that this is beta therefore not sure if this is work in progress but would appreciate any advice that may be available to address the points above.