Twinmotion to Unreal Importer

I had a play with this, is cool but I have a crappier computer than most, my card is a 980ti.
I set my lightmasses on my foliage really low to compensate but these being in Datasmith I cannot seem to do that.

now I have a really weird question
the plugin raised my hopes with what I found
I really really want to retexture those Twinmotion people in historical clothing for my medieval villages etc. :stuck_out_tongue:
(would prefer animated imports of my DAZ and iClone people but willing to work with what can be done)
My people saved to my User library if I open them in notepad and are carrying stuff such as a shopping bag of veggies, that stuff has a path
twinmotionToUnrealContent/Library/Furnitures/Home/Kitchen/Food/vegetables
so it is substituting the plugin stuff.
my people also have a path
Emilie for example
MI_Body mIsHiddenSubElement mNativeObjectPath ; /Game/Library/Characters/Humans/EmilieCity/MI_Body.MI_Body
but of course we have a cooked Twinmotion-WindowsNoEditor.pak
however she is also an Anima person and I have an FBX with textures
I can create uassets from
can I do what I do with Skyrim where I add a folder structure in my Bethesda BSA data with substitute textures in that override the game ones?

I tried C:\Program Files\Epic Games\Twinmotion2020.2\Twinmotion\Content\Game\Library\Characters\Humans\EmilieCity
with MI_Body.MI_Body.uasset for material and texture MI_Body.MI_Body.jpg in there as well as my original texture but I am pretty certain I am not getting the file types and names right if it even would work