I exported a Datasmith file from Twinmotion and imported it into Unreal Engine, but the model appears scattered and the object positions are incorrect compared to how they looked in Twinmotion.
How can I fix the model placement so it matches the original Twinmotion scene?
I made sure to use the Datasmith plugin and followed the usual export/import steps.
Any tips about proper export settings, hierarchy options, pivot points, or import settings in Unreal would be greatly appreciated!