Twinmotion to Unreal Engine Datasmith import - model scattered

I exported a Datasmith file from Twinmotion and imported it into Unreal Engine, but the model appears scattered and the object positions are incorrect compared to how they looked in Twinmotion.

How can I fix the model placement so it matches the original Twinmotion scene?

I made sure to use the Datasmith plugin and followed the usual export/import steps.

Any tips about proper export settings, hierarchy options, pivot points, or import settings in Unreal would be greatly appreciated!




Which TM and UE versions?

Is your model far away from the 0,0,0 of the world?