So we are a architectural design firm who wanted get in to the vr stuff. Was originally considered quest 2 but reverb g2 has higher resolution and it was cheaper and got offical warranty with service network in my region ( Turkey ) . My main goal was to have a real time walk-able model that can be intereacted with for presentation purposes. With my research, i know that i need wmr with steam vr open and then launching Twinmotion ,pressing the eye then launch vr and it should work. I can click the vr button ( so TM recognizes the headset ) but after some lagging, popping and stutterring headset only displays an all blue visual that i see the tone is similar to a bluescreen error. In the monıtor it displays a somehow crooked and laggy model ( i was using one of the example models, the material one to be exact ) and after a while steam crashes asks me to restart it then a UE4 crash window opens ( i'll include the report in the attachment). With my system which i think is quite capable should have been at least handled a 20 fps something experience.
Edit: So i just found out that steam vr crashes which probably holds twinmotion from functuoning proparly asks me to restart it ( error code -203 ). I can play games no problem so i dont think this is a driver related issue but i am kinda ignorant in that area.
Edit 2: I was able to enter vr with a blank TM project ( which is considerably buggy too ) but as soons as i add even a simple box it breaks.
edit 3: just realized system info doesn't show graphics driver. İ have a 3080
thanks for nothing fellas. just posting here for the other people who will have further problems. I solved it. Just minimize the monitor plugged into your pc and disable GPU Hardware Scheduling from windows ( https://www.makeuseof.com/windows-10-gpu-hardware-scheduling-worth-turning-on/ ) .
Hello ,
Thank you for posting in the community and providing the details to the issue and glad to hear you were able to resolved it with the steps described.
Kind regards,
Vincent B.