Twinmotion multimap workaround.

I am having an object from multiple wood planks (wood facade) In 3ds max it translates into 1 object and multiple elements. Is there a way to assign different gamma/saturation/hue randomly across elements? I searched all the internet and couldn’t find a solution to this. Chat Gtp said something about color variation but in my material properties i can’t find anything like that. Thank you in advance!

Hey Dan1307, I’m not sure what you mean by 1 object and multiple elements. When you import your Datasmith inside Twinmotion, please verify which collapse option you’ve selected [ keep hierarchy/collapse material/collapse all]. This option will have an impact on the element structure.
Depending on this, the way to apply materials may differ. see this article for more info;

Once you’ve determined which collapse method you need, you can use the eyedropper to select the material you want to edit.

Here are articles that could be useful ;

Hope this helps

cheers

MC