Working on a workflow that takes Revit file to TwinMotion and then into Unreal. Have had some success, but there are a lot of issues I am having. Currently I am not able to move/rotate/scale any objects in imported TM datasmith in Unreal (which I used to be able to), so that is weird. But, even before that, I have had lots of issues with non-nanite materials in foliage. Is there a good source of information to understand that PARTICULAR workflow?
The goal:
1: Architect designs in Revit, creating structure, applying materials/textures to structure. Exporting using plugin to Twinmotion.
2: File opened in Twinmotion, Foliage and landscaping added. Datasmith file is created for Unreal
3: Datasmith added to Unreal project in order to add camera and animated characters
Has anyone done this?