Hi everyone,
I’m currently working on a relatively large Twinmotion project, and I’m repeatedly encountering crashes with the error indicating that the application has run out of VRAM.
Issue details
- Twinmotion crashes abruptly after some time working in the scene
- Error message: “Out of video memory / VRAM”
- This has happened around 3–4 times on the same project
- The file has grown quite large due to scene complexity
What I’ve already tried
I’ve followed the official Epic Games guidance, including:
- Scene optimization steps
- Reducing quality settings
- Managing textures and geometry
References:
Despite applying these recommendations, the crashes still occur, which makes me think the project has reached a practical VRAM limit.
My questions
- Are there any advanced techniques to handle very large scenes beyond the standard optimization steps?
- Is there a way to force Twinmotion to manage VRAM more efficiently or reduce memory spikes?
- Would splitting the project (e.g., into multiple files) be the only reliable solution?
- Has anyone successfully worked around this on complex models without upgrading hardware?
System info (to be filled)
- GPU: [your GPU model + VRAM]
- RAM: [your system RAM]
- Twinmotion version: [version]
Any advice, best practices, or workflows for handling very large datasets in Twinmotion would be greatly appreciated.
Thanks in advance!