Twinmotion content not getting included into Android apk while packaging the project

I am trying to import a twinmotion project into Unreal. I have been able to do that just fine and I have also saved the map that gets generated. However I am trying to make build for oculus but the materials and any twinmotion content does not cooked or included in the android apk.

Is this expected. I have tried to add the option to cook twinmotion materials manually as well but it does not get cooked.

Is there anyone else who is facing the same issue.

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Ok. Looks like twinmotion plugin does not support android by default. It looks like only supports Mac and PC.

Is there any plan to support Android any time in the future.

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