I am trying to import a twinmotion project into Unreal. I have been able to do that just fine and I have also saved the map that gets generated. However I am trying to make build for oculus but the materials and any twinmotion content does not cooked or included in the android apk.
Is this expected. I have tried to add the option to cook twinmotion materials manually as well but it does not get cooked.
Is there anyone else who is facing the same issue.