I think it is time to bring the subject of AI into Twinmotion.
We`v seen alot of developments into AI generated images but I dont wanna talk about full AI renderings here. What I am thinking of is some features that would create background images or contextual exterior or interior textures that I could apply to enhance my renders.
For example, if I am rendering some interior with large winodws, I want to generate the exterior so I dont need to model it to the full detail but still make it look realistic.
Same thing for the reversed situation, When I am rendering exterior, I would like to somehow have textures applied to windows so that they show realistic interiors.
Thanks for your feedback. I recommend submitting this feedback to our roadmap here, as this is the best place for this kind of feedback.
Your idea does sound a lot like the new Procedural Content Generation Framework that is currently an experimental feature part of Unreal Engine 5.2. It may be worth looking into this to see if it suits your needs. What you may be able to do is start working on your scene in Twinmotion, then export your scene for use in UE, letting you utilize the Procedural Content Generation tools for building background environments. You can find more info on this at Procedural Content Generation in UE5 | GDC 2023 | Epic Developer Community and Introduction to Procedural Generation plugin in UE5.2 | Epic Developer Community.