I have the issue that I can not package the file for windows in UE5.1.
Tried following this post, which does not resolve the issue. Twinmotion
My workflow on a high end Win11 machine:
I used Revits sample project, pushed it via Datasmith into TM23.1 and textured it there. From there I pushed it via datasmith into UE5.1. So far so good. All materials and geometries come through but I can not package it for windows.
The log is referring to "Unable to find plugin ‘TwinmotionToUnrealContent’ which i assume causes the build to fail?
I do have the plugin installed and activated for the TM23.1 version and if I am not mistaken I should not have two plugins in the Marketplace directory which is why I do not have installed "Twinmotion Content for Unreal Engine Plugin (Beta 4) " I had both installed before and the error in the log was the same, so I removed the beta 4 one.
My log looks like this:
I highly appreciate insight into what might cause the packaging to fail.
Log started at 01/30/2023 14:55:46 (2023-01-30T13:55:46Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at [C:\Users\olaf\Documents\Unreal](file:///C:/Users/olaf/Documents/Unreal) Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
[C:\Users\olaf\AppData\Roaming\Unreal](file:///C:/Users/olaf/AppData/Roaming/Unreal) Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: [C:\Users\olaf\AppData\Roaming\Unreal](file:///C:/Users/olaf/AppData/Roaming/Unreal) Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-Revit_Sample01-Win64-Development.txt
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Note: Android toolchain NDK r25b recommended
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at [C:\Program](file:///C:/Program) Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at [C:\Program](file:///C:/Program) Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.19041.0 at [C:\Program](file:///C:/Program) Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at [C:\Program](file:///C:/Program) Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22000.0 at [C:\Program](file:///C:/Program) Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at [C:\Program](file:///C:/Program) Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at [C:\Program](file:///C:/Program) Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at [C:\Program](file:///C:/Program) Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: “[C:\Program](file:///C:/Program) Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Revit_Sample01 Win64 Development “-Project=[C:\Users\olaf\Documents\Unreal](file:///C:/Users/olaf/Documents/Unreal) Projects\Revit_Sample01\Revit_Sample01.uproject” “[C:\Users\olaf\Documents\Unreal](file:///C:/Users/olaf/Documents/Unreal) Projects\Revit_Sample01\Revit_Sample01.uproject” -NoUBTMakefiles “-remoteini=[C:\Users\olaf\Documents\Unreal](file:///C:/Users/olaf/Documents/Unreal) Projects\Revit_Sample01” -skipdeploy “-Manifest=[C:\Users\olaf\Documents\Unreal](file:///C:/Users/olaf/Documents/Unreal) Projects\Revit_Sample01\Intermediate\Build\Manifest.xml” -NoHotReload “-log=[C:\Users\olaf\AppData\Roaming\Unreal](file:///C:/Users/olaf/AppData/Roaming/Unreal) Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-Revit_Sample01-Win64-Development.txt”
Creating project rules assembly for [C:\Users\olaf\Documents\Unreal](file:///C:/Users/olaf/Documents/Unreal) Projects\Revit_Sample01\Revit_Sample01.uproject…
Skipping [C:\Program](file:///C:/Program) Files\Epic Games\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping [C:\Program](file:///C:/Program) Files\Epic Games\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found 0 Plugins:
Found 0 Modules:
Compiling [C:\Users\olaf\Documents\Unreal](file:///C:/Users/olaf/Documents/Unreal) Projects\Revit_Sample01\Intermediate\Build\BuildRules\Revit_Sample01ModuleRules.dll: Assembly does not exist
Found Visual Studio installation: [C:\Program](file:///C:/Program) Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.33214.272)
Found Visual Studio installation: [C:\Program](file:///C:/Program) Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.4.33213.308)
Found Visual Studio toolchain: [C:\Program](file:///C:/Program) Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133 (Family=14.29.30133, FamilyRank=0, Version=14.29.30147, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=[C:\Program](file:///C:/Program) Files (x86)\Microsoft Visual Studio\2019\Community\VC\Redist\MSVC\14.29.30133)
Building UnrealGame - Revit_Sample01 - Win64 - Development
Compile Env Launch: WITH_LAUNCHERCHECK=0
Compile Env Launch: UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
Compile Env Launch: UE_MODULE_NAME=“Launch”
Compile Env Launch: UE_PLUGIN_NAME=“”
Enabling plugin ‘ResonanceAudio’ (referenced via Revit_Sample01.uproject)
Compile Env ResonanceAudio: SUPPORTS_PROCEDURAL_MESH=1
Compile Env ResonanceAudio: UE_MODULE_NAME=“ResonanceAudio”
Compile Env ResonanceAudio: UE_PLUGIN_NAME=“ResonanceAudio”
Enabling plugin ‘ProceduralMeshComponent’ (referenced via Revit_Sample01.uproject → ResonanceAudio.uplugin)
Compile Env ProceduralMeshComponent: UE_MODULE_NAME=“ProceduralMeshComponent”
Compile Env ProceduralMeshComponent: UE_PLUGIN_NAME=“ProceduralMeshComponent”
Enabling plugin ‘OpenXR’ (referenced via Revit_Sample01.uproject)
Compile Env OpenXRHMD: UE_MODULE_NAME=“OpenXRHMD”
Compile Env OpenXRHMD: UE_PLUGIN_NAME=“OpenXR”
Compile Env OpenXRInput: UE_MODULE_NAME=“OpenXRInput”
Compile Env OpenXRInput: UE_PLUGIN_NAME=“OpenXR”
Compile Env OpenXRAR: UE_MODULE_NAME=“OpenXRAR”
Compile Env OpenXRAR: UE_PLUGIN_NAME=“OpenXR”
Enabling plugin ‘EnhancedInput’ (referenced via Revit_Sample01.uproject → OpenXR.uplugin)
Compile Env EnhancedInput: UE_MODULE_NAME=“EnhancedInput”
Compile Env EnhancedInput: UE_PLUGIN_NAME=“EnhancedInput”
Unable to find plugin ‘TwinmotionToUnrealContent’ (referenced via Revit_Sample01.uproject). Install it and try again, or remove it from the required plugin list.
BuildException: Unable to find plugin ‘TwinmotionToUnrealContent’ (referenced via Revit_Sample01.uproject). Install it and try again, or remove it from the required plugin list.
at UnrealBuildTool.UEBuildTarget.AddPlugin(PluginReferenceDescriptor Reference, String ReferenceChain, String[] ExcludeFolders, Dictionary2 NameToInstance, Dictionary
2 NameToInfos, ILogger Logger) in [D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs](file:///D:/build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs):line 3631
at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger) in [D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs](file:///D:/build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs):line 3463
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in [D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs](file:///D:/build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs):line 2677
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, ILogger Logger) in [D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs](file:///D:/build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs):line 857
at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in [D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs](file:///D:/build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs):line 741
at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in [D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs](file:///D:/build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs):line 275
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in [D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs](file:///D:/build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs):line 242
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in [D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs](file:///D:/build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.cs):line 648
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
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