I have been working from twinstick code and I tried to change the size of the projectile and for some reason it simply doesn’t change it when the game runs.
I can scale it way up, drag it onto the map, it shows super big. when i start the game it goes back to some predetermined scale (1x)
any thoughts on this?
there doesn’t appear to be any blueprint specifying when the projectile gets made. i can’t figure out where it is: it seems built in somewhere hidden