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twin sticker question about projectile

I have been working from twinstick code and I tried to change the size of the projectile and for some reason it simply doesn’t change it when the game runs.

I can scale it way up, drag it onto the map, it shows super big. when i start the game it goes back to some predetermined scale (1x)

any thoughts on this?

there doesn’t appear to be any blueprint specifying when the projectile gets made. i can’t figure out where it is: it seems built in somewhere hidden

actually found. there’s a make transform where the bullet is spawned. it has scale 1 1 1. if i change that to ANY other scale, the object seems to disappear. ??