I’m completely new to scripting even with blueprints and have no Kismet experience. I have looked at various examples of top down blueprints including the content examples. But my main question is how to get controls for a dual analog gamepad working so that whilst the left stick controls PlayerPawn movement, the right stick controls the rotation of the PlayerPawn.
This is what I have so far, but I’m not convinced its even that close. Any help would be awesome. I understand the logic, just don’t know what nodes actually make up that logic.
Ok so I have basic movement sorted out. But am still stuck on how to make the pawn aim using the right gamepad stick - I have rotation, but I want it to essentially just rotate the player on the spot according to where the stick is moved
I found another way very similar to yours. However, this is for a third person Character. This code follow the Weapon/Character when they move together or alone and does not reset the aim after releasing the joystick.