This is a prototype for a twin stick shooter game I’m working on, called Heavy Steel: Arena (working title). I made this on 3 evenings, so it’s nothing fancy. Just some blueprints for walking, shooting and enemy ai.
If you want to take a look yourself, you can download the project here: Download
There are some bugs. For example the rocket launcher doesn’t deal damage to enemies. Though it deals damage to the player. I don’t know what the problem is there.
You fight off enemy waves. The waves get harder over time. After some waves a boss will spawn. Every kill gives you points. You get more points if you hit enemies without getting hit yourself. Also enemies randomly drop power ups. There are 4 classes to choose from. Each with it’s unique set of weapons and a special ability. I.e. invurnability for a couple of seconds or extra damage. Nothing to powerful, but something that helps you in a difficult situation. The game ends either when you lose your last life or after a set time limit. You get extra point for every life you have left when the clock runs out.
I’ve designed the game with multiplayer in mind and it’s aimed for mobile platforms. But I’m also planning a version with more features for PC/Mac/Linux and maybe consoles.