Twin stick shooter only replicates from server to client but the server dosn't recive the clients input

Please help the twin stick shooter premade project only replicates from server to client but the server dosn’t recive the clients input

The twin stick shooter example is not multiplayer ready, it’s a very simplistic approach meant for single player. That said you can turn it into multiplayer easily by adapting it to use a Character as it’s parent pawn class, this way you will be using a CharacterMovementComponent which does work in multiplayer. I encourage you to create your own movement component because Character and CharacterMovementComponent requires a CapsuleCollision which might not fit in your case.

I’m preparing a sample of the TwinStick shooter that works in MP, I hope I get it to the wiki in a couple of days.

Edit: The promised sample:
https://github.com/moritz-wundke/UnrealEngine/tree/TwinBlast (you will have to login with a valid account that is properly linked to your UnrealEngine account)

Hey there. Says the page is no longer found. Would you happen to still have this project?