Twin Soul

Devlog #20.
We’ve started working on the interactive elements of Prototype-2. This build we’ll let players touch some furniture and use a couple of different light sources. Won’t let out too much details not to spoil quests solutions.

Also been making crutches for the mirrors. Most of the time regular player won’t even guess that big real-time dynamic-reflective mirror is almost impossible to implement in-game without proper optimization and a few drops of blood magic. More precisely, possible, but FPS do strive to zero.

Finished most of the AI logic and animation setup. We keep testing and polishing it to the reasonable limits, but some funny bugs still popups.

Started making up White Noise Team business cards design, which we’ll use as a give-away on the conference. Want to make something striking and representing team’s spirit.

#Twin_Soul #Twin_Soul_Dev #UE4 #Horror #Gamedev