Twin Soul

Devlog #9.

Today’s super-up-to-date news are very short.
To begin with we’d recommend you to visit our facebook page where you can also get latest info about project development.

Yesterday was that happy day when we had finally ordered our first protagonist model. We’re awaiting for result within a week. Afterwards we’ll be able to pass it further down the conveyor to animate and include it in game. More gossip next time.

I doubt anyone would be interested in the technical details, that’s why just say - game architecture is still being polished.
Next week code base will be complemented with some crucial elements which are needed for artificial intelligence development. We’ll begin to work with and adapting for our needs Unreal’s navigation meshes.
At the moment we’re in the middle of planned refactoring and basic structure revision. You might expect some news about implementing and testing of new features, but there’s still long time to pass before that happen. In fact, we’re working on the framework presently. On it’s base later gameplay mechanics, objects and interfaces will be written. This groundwork is barely seen from outside but is very important for the quality and speed of the project development in general.

Stay in touch and subscribe to our pages not to miss any recent news and additional content!
White Noise Team.

https://puu.sh/vU8Iz/0dfb62c8f1.jpg

https://puu.sh/vU8LR/6733695cd6.jpg

https://puu.sh/vU8Kj/4278c3d002.jpg

https://puu.sh/vU8KT/9300292b03.jpg