We have been trying out Revit to twin motion and aren’t thrilled with it. We are having syncing issues, and sections through walls which is pretty essential for us creates basically 0 thickness walls and looks terrible.
I see renders that look incredible in unreal engine but that isn’t necessarily required for our work. While looking good is great there is a good enough point for what we are doing. Though having the option to get to the levels I see posted a lot is great.
My question is going from Revit to unreal engine via datasmith how much longer would we be looking at compared to twin motion in time to get some at least twin motion quality renders out of it.
Once unreal engine is learned is it reasonably quick to input furniture and add materials to the model and setup lighting for a good looking scene without having to achieve total photo realism? Or are we looking at many times the time investment compared to twin motion?
And if anybody happens to know we’ve see seen somebody has made a section tool on the marketplace. Do sections leave walls at a normal thickness when cut through?