I really thing twin motion is great, but still find myself bewildered by the fact that there is not procedural grass that can be applied to a surface as a material like other programs. For archviz placing, painting od scattering grass should be the one off for very specific views. You should beabl to just make a surface from your import or direct link grass and ajust its type pattern height and randomization. We have procedural clouds, but not procedural grass. Is there a reason this cant happen? It seems to be a very long running pain point.