hi,
anyone know how create a twin braided unsing physic, is it possible?
any clue?
hi,
anyone know how create a twin braided unsing physic, is it possible?
any clue?
Yeah, with bones there you can set up a physics asset that will effect those.
thanks but… seriously? physics asset editor scary me from 2007.
ok, anyway, I am create a fast test physics asset for the braid, but where you set the bone?
Mesh editor look the right place but not i dont find nothing.
You need to import the character as a skeletal mesh, and then create a new Physics Asset, you can then set the physics settings for each bone:
https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/index.html
thanks, but as I say I already do it. But this is only work in the preview.
ok, I find this Physics-Based Animation | Unreal Engine Documentation in unreal3/udk It was more easy…
ok, it is working but a warning you, it only work on play mode, no in the graph preview windows.