Hi guys, first time posting here!
Not entirely sure if this is the right place to be posting, and as I’m working on a couple of different things I didn’t want to make the title too specific. Something akin to the polycount sketchbooks!
First up, been working on this scene for a little while now. It’s loosely based off the train station from the film Hugo (https://s-media-cache-ak0.pinimg.com/originals/dd/d3/31/ddd33172e1ee5cfc47d089b466f450f5.jpg)
And here’s a little matinee sequence of what I have at the moment. Still a lot left to do! Generally want to set dress a lot more and fill out the back wall.
My main issue with this at the moment is the consistent, low roughness across the floor. I’d love to dirty it up, but as I’m using planar reflections, they appear to only support a uniform roughness, and decals don’t project onto them. I might end up scrapping the planar reflections, but they do look a heck of a lot better than box reflections + ssr, where I get some serious pixelated artefacts (temporal I’m assuming?) around benches etc in the distance. Any ideas on how to work around that would be mighty appreciated!
Next up is a gunship I’ve just started working on. I’m working from this great concept by Alex Ichim:
I’ve made a very rough blockout with some primitives for now to get a general idea for forms and weight. Had to change some proportions to work better from other angles and invented a lot of the rear/top shapes. The next thing I’ll be tackling is the landing gear, which I want to get thought out before I start modelling anything properly. Here’s the blockout so far:
Any thoughts on the proportions etc would be appreciated whilst I’m still figuring out the basic shapes Thanks for looking!