Hello,
I am a beginner in UDK. I have followed some Blueprint tutorials and we have some parts of our game up and running.
If I create a blueprint I can get / set variables fine.
What I would like is to expose these variables so that when placing instances of the Blueprint things can be tweaked.
Ideally, through the component interface.
I’m obviously missing something here, how should I have parameters exposed for designers to tweak, without having to route through the Blueprint? Do I simply collate them at some common place?
Try making any variables you would like to be able to tweak as “Editable” -> Open the blueprint graph, and then click on the variable in the “My Blueprint” panel, then below in the details panel check “Editable”.
If you compile your blueprint now and go back to the editor window, every time you create an instance of the blueprint (or select an instance), the vales you set as editable will show up in the Details panel of the editor while selected.
See the image I posted at the bottom of PAGE to see what I mean. 
Awesome thanks. That was precisely what I was looking for =D