TW to UE importer: vegetaion displaced

Hey guys :slight_smile:

I am relatively knew to unreal engine and currently working on an ArchViz project. I am using unreal 4.26 and the beta version of the Twinmotion to Unreal importer. When I first import my Twinmotion file, everything is fine. But as soon as I change something in my Twinmotion file (not even the vegetation), save the file again (of course under the same name) and reimport it into Unreal, alls my painted vegetation is displaced and suddenly in the sky.
Can someone help me with this problem?

Thx in advance :slight_smile: